About Free Craps. craps for free dice. Craps is a casino dice game -. Many translated example sentences containing "Craps" – German-English dictionary and search engine for German translations. Craps bzw. Craps shooting oder Seven Eleven ist ein Würfelspiel, das sich vor allem in den USA großer Beliebtheit erfreut. Craps ist eine Vereinfachung des alt-englischen Spiels Hazard, die Bernard de Mandeville aus New Orleans im Jahre
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What Is Craps man einen No What Is Craps Bonus bekommt. - GrundregelnYou are allowed to Resident Slot, make lower or increase the size of your bet at any time. Craps variants. Alternative rules and bets such as the Fire Bet, Crapless Craps, and Card Craps. California craps. How craps is played in California using playing cards. Play Craps. Craps game using cards at the Viejas casino in San Diego. Number of Rolls Table. Probability of a shooter lasting 1 to rolls before a seven-out. Ask the Wizard. Craps Check: Betting on any craps during the come out roll to hedge your pass line bet. Don't Come bet: A don't pass bet made after the point is established. Don't Pass bet: A bet that the shooter will not make his point. Double odds: An odds bet that is twice the size of the original pass/come bet. Some casinos offer higher odds. Craps is different from most casino games because there are so many betting options. If you are a beginner, this can seem confusing. Nevertheless, you can quickly become a skilled craps player by understanding the fundamentals of craps odds and the house edge on each bet in the game. Craps is played on a specially-designed table that features a betting layout where players can place their wagers. In a live casino, a table would look something like this. The dice are rolled on the table by one of the participating players, referred to as the shooter. Craps is a dice game in which the players make wagers on the outcome of the roll, or a series of rolls, of a pair of dice. Players may wager money against each other (playing ""street craps") or a bank (playing "casino craps", also known as "table craps", or often just "craps").
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If the next roll is a 2, 3, 4, 9, 10, 11, or 12, they win. If the shooter rolls a 6 or 8 before sevening out, players who bet on the corresponding space win.
Once the shooter sevens out, the round is over and the dice are passed to the next player. Then, a new round of betting and rolling starts.
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Win money by betting on what numbers are rolled on a pair of dice. One player rolls the dice, typically trying to get a 7 or Generally, you bet with the table in the hopes that the player rolls the number they need.
There are also some options for betting against the table, meaning the player rolls a losing number. On the first roll, called a come-out roll, 7 and 11 are winners.
The numbers 2, 3, and 12 are called craps numbers and mean bettors lose. The winning and losing numbers vary depending on the stage of the game.
If the player establishes a point, 7 becomes a losing number. Place a bet on the pass line to play during the come-out roll.
The dealer lays a disk on the table to keep track of the game. On the first roll, the come-out roll, a 7 or an 11 means everyone who bet on the pass line wins.
A 2, 3, or 12 means everyone loses. The vertical walls at each end are usually covered with a rubberized target surface covered with small pyramid shapes to randomize the dice which strike them.
The top edges of the table walls have one or two horizontal grooves in which players may store their reserve chips.
The table is run by up to four casino employees: a boxman seated usually the only seated employee behind the casino's bank, who manages the chips, supervises the dealers, and handles "coloring up" players exchanging small chip denominations for larger denominations in order to preserve the chips at a table ; two base dealers who stand to either side of the boxman and collect and pay bets to players around their half of the table; and a stickman who stands directly across the table from the boxman, takes and pays or directs the base dealers to do so the bets in the center of the table, announces the results of each roll usually with a distinctive patter , and moves the dice across the layout with an elongated wooden stick.
Each employee also watches for mistakes by the others because of the sometimes large number of bets and frantic pace of the game. In smaller casinos or at quiet times of day, one or more of these employees may be missing, and have their job covered by another, or cause player capacity to be reduced.
Some smaller casinos have introduced "mini-craps" tables which are operated with only two dealers; rather than being two essentially identical sides and the center area, a single set of major bets is presented, split by the center bets.
Responsibility of the dealers is adjusted: the stickman continuing to handle the center bets, and the base dealer handling the other bets as well as cash and chip exchanges.
By contrast, in "street craps", there is no marked table and often the game is played with no back-stop against which the dice are to hit. Despite the name "street craps", this game is often played in houses, usually on an un-carpeted garage or kitchen floor.
The wagers are made in cash, never in chips, and are usually thrown down onto the ground or floor by the players.
There are no attendants, and so the progress of the game, fairness of the throws, and the way that the payouts are made for winning bets are self-policed by the players.
Each casino may set which bets are offered and different payouts for them, though a core set of bets and payouts is typical.
Players take turns rolling two dice and whoever is throwing the dice is called the "shooter". Players can bet on the various options by placing chips directly on the appropriately-marked sections of the layout, or asking the base dealer or stickman to do so, depending on which bet is being made.
The game is played in rounds and these "Pass" and "Don't Pass" bets are betting on the outcome of a round. The shooter is presented with multiple dice typically five by the "stickman", and must choose two for the round.
The remaining dice are returned to the stickman's bowl and are not used. Each round has two phases: "come-out" and "point".
Dice are passed to the left. To start a round, the shooter makes one or more "come-out" rolls. The shooter must shoot toward the farther back wall and is generally required to hit the farther back wall with both dice.
Casinos may allow a few warnings before enforcing the dice to hit the back wall and are generally lenient if at least one die hits the back wall.
Both dice must be tossed in one throw. If only one die is thrown the shot is invalid. A come-out roll of 2, 3 or 12 is called "craps" or "crapping out", and anyone betting the Pass line loses.
On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties pushes if a 12 is rolled. Shooters may keep rolling after crapping out; the dice are only required to be passed if a shooter sevens out rolls a seven after a point has been established.
A come-out roll of 7 or 11 is a " natural "; the Pass line wins and Don't Pass loses. The other possible numbers are the point numbers: 4, 5, 6, 8, 9, and If the shooter rolls one of these numbers on the come-out roll, this establishes the "point" — to "pass" or "win", the point number must be rolled again before a seven.
The dealer flips a button to the "On" side and moves it to the point number signifying the second phase of the round. If the shooter "hits" the point value again any value of the dice that sum to the point will do; the shooter doesn't have to exactly repeat the exact combination of the come-out roll before rolling a seven, the Pass line wins and a new round starts.
If the shooter rolls any seven before repeating the point number a "seven-out" , the Pass line loses, the Don't Pass line wins, and the dice pass clockwise to the next new shooter for the next round.
Any single roll bet is always affected win or lose by the outcome of any roll. While the come-out roll may specifically refer to the first roll of a new shooter, any roll where no point is established may be referred to as a come-out.
By this definition the start of any new round regardless if it is the shooter's first toss can be referred to as a come-out roll.
Any player can make a bet on pass or don't pass as long as a point has not been established, or come or don't come as long as a point is established.
All other bets, including an increase in odds behind the pass and don't pass lines, may be made at any time. All bets other than pass line and come may be removed or reduced any time before the bet loses.
This is known as "taking it down" in craps. The maximum bet for Place, Buy, Lay, Pass and Come bets are generally equal to table maximum.
Lay bet maximum are equal to the table maximum win, so if a player wishes to lay the 4 or 10, he or she may bet twice at amount of the table maximum for the win to be table maximum.
Odds behind Pass, Come, Don't Pass and Don't Come may be however larger than the odds offered allows and can be greater than the table maximum in some casinos.
Don't odds are capped on the maximum allowed win some casino allow the odds bet itself to be larger than the maximum bet allowed as long as the win is capped at maximum odds.
Single rolls bets can be lower than the table minimum, but the maximum bet allowed is also lower than the table maximum. The maximum allowed single roll bet is based on the maximum allowed win from a single roll.
In all the above scenarios, whenever the Pass line wins, the Don't Pass line loses, and vice versa , with one exception: on the come-out roll, a roll of 12 will cause Pass Line bets to lose, but Don't Pass bets are pushed or "barred" , neither winning nor losing.
The same applies to "Come" and "Don't Come" bets, discussed below. A player wishing to play craps without being the shooter should approach the craps table and first check to see if the dealer's "On" button is on any of the point numbers.
In either case, all single or multi-roll proposition bets may be placed in either of the two rounds.
Between dice rolls there is a period for dealers to make payouts and collect losing bets, after which players can place new bets.
The stickman monitors the action at a table and decides when to give the shooter the dice, after which no more betting is allowed.
When joining the game, one should place money on the table rather than passing it directly to a dealer. The dealer's exaggerated movements during the process of "making change" or "change only" converting currency to an equivalent in casino cheques are required so that any disputes can be later reviewed against security camera footage.
The dealers will insist that the shooter roll with one hand and that the dice bounce off the far wall surrounding the table. These requirements are meant to keep the game fair preventing switching the dice or making a "controlled shot".
If a die leaves the table, the shooter will usually be asked to select another die from the remaining three but can request permission to use the same die if it passes the boxman's inspection.
This requirement exists to keep the game fair and reduce the chance of loaded dice. There are many local variants of the calls made by the stickman for rolls during a craps game.
These frequently incorporate a reminder to the dealers as to which bets to pay or collect. Rolls of 4, 6, 8, and 10 are called "hard" or "easy" e.
Hard way rolls are so named because there is only one way to roll them i. Consequently, it is more likely to roll the number in combinations easy rather than as a double hard.
The shooter is required to make either a pass line bet or a Don't Pass bet if he wants to shoot. On the come out roll each player may only make one bet on the Pass or Don't Pass, but may bet both if desired.
The Pass Line and Don't Pass bet is optional for any player not shooting. In rare cases, some casinos require all players to make a minimum Pass Line or Don't Pass bet if they want to make any other bet , whether they are currently shooting or not.
The fundamental bet in craps is the pass line bet, which is a bet for the shooter to win. This bet must be at least the table minimum and at most the table maximum.
The pass line bet is a contract bet. Once a pass line bet is made, it is always working and cannot be turned "Off", taken down, or reduced until a decision is reached — the point is made, or the shooter sevens out.
A player may increase any corresponding odds up to the table limit behind the Pass line at any time after a point is established. Players may only bet the pass line on the come out roll when no point has been established, unless the casino allows put betting where the player can bet Pass line or increase an existing Pass line bet whenever desired and may take odds immediately if the point is already on.
A don't pass bet is a bet for the shooter to lose "seven out, line away" and is almost the opposite of the pass line bet. Like the Pass bet, this bet must be at least the table minimum and at most the table maximum.
The don't pass bet is a no-contract bet. After a point is established, a player may take down or reduce a don't pass bet and any corresponding odds at any time because odds of rolling a 7 before the point is in the player's favor.
Once taken down or reduced, however, the don't pass bet may not be restored or increased. I do like the author's approach, explaining all the rules, the etiquette, and the house.
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This betpays even money, and has a house edge of 9. A place bet on 6 pays but isotherwise identical. The place bet is preferred, having a house edge of 1.
Thisbet pays even money, and has a house edge of 9. A place bet on 8 pays butis otherwise identical. Bones Another name for the dice.
Bowl The wooden, plastic, or sometimes metal container near the stickmanthat houses the dice. Boxcars Betting on a total of Boxman Table supervisor who sits between the dealers and opposite the stickmanand who is responsible for the thousands of dollars worth of chips that the casinokeeps on hand at each craps table The House Bank.
Boys or The Boys Slang for the Dealers. Broke Money Money given by the casino to a broke player for transportation. Buffalo A bet on each of the Hardways and Any Seven.
Buffalo-Yo Same as above, but with Hardways and Eleven. Bump When a dealer gets an extra minute break because the table or pitis overstaffed in comparison to the gaming activity.
The buy bets on 4 and 10 allow the player to reduce the house edgefrom 6. Some casinos collect the commission only on winningbets, while others collect it at the time the bet is made.
C and E Bet A proposition bet on the any craps C AND on 11 E. Charting a Table Keeping track of table outcomes, either on paper or byusing chips in your chip rack Capped Dice Crooked dice Change Only When players put money on the table to get gaming chips asopposed to MONEY PLAYS, when the player bets the money directly.
Cheques Another term for gaming chips. Cocked Dice A die or dice that end up leaning on the wall, gaming chequesor money, instead of lying flat on the table felt.
They are pretty simple overall; it just takes a little time to familiarize yourself with each one. You can play craps at most of the top online casinos that we recommend.
Here are some of the online casinos we recommend playing at. Game Objective in Craps The Craps Table Live Casino The Craps Table Online Casino Basic Rules Types of Craps Bets.
Boxman Stickman Base Dealers. Types of Bet in Craps. Play Now - Online Casino. Top Menu - More Games - 3 Card Poker. Top Menu - More Games - Video Poker.
Top Menu- More Games- Craps. You are here. Craps Bets: The Basics. Craps Strategy. QUESTION 1: HOW TO PLAY CRAPS?
QUESTION 6: DID YOU GET CONFUSED? But in case you want to read more information about the game, here are some topics that you might find interest in: The 5 Hidden Secrets of Craps that everybody Should Know 8 Craps Tips that will make you a better player 7 Silly Mistakes made While Playing Craps Now go and enjoy the game of craps.
Craps Trivia and Superstitions Opposite sides of dice -- tops and bottoms -- always add up to 7. That is, 1 is opposite 6, 2 opposite 5, and 3 opposite 4.
Adjacent sides never add up to 7. Dice can be rotated so that 1, 2, and 3 come into view in succession, then turned so that 4, 5, and 6 come up in rotation.
It's an anticheating device, so that players and casino personnel know dice with all numbers are in the game. Casinos do not use dice with round corners.
Dice made from sheep's knuckles have been found at archaeological sites, including a die with 4s on two faces found at a Roman site. Superstitious players consider it bad luck to change dice in the middle of the roll.
If, in the middle of a hot roll, the shooter throws one or both of the dice off the table, he'll often call "Same dice," just to make sure.
Don't be surprised if the table clears if a player yells out "Seven. It's supposed to be bad luck to throw both dice in the air while preparing to shoot.
Toss one up and you'll look like an old pro; toss both and you'll have 'em heading for the exits.
Knowing the table layout, terminology, and common calls are a good start, but it's also important to know how to bet.
Players have dozens of wagering options available to them and they need to make wagering decisions within seconds. We will discuss the various types of bets, and when to use them, in the next section.
The betting sequence starts with the come-out roll, which is the first roll of the dice. The come-out roll is the time to place Pass bets, by placing a chip or chips on the Pass line directly in front of you, or Don't Pass bets, by placing a chip or chips on the Don't Pass bar.
Pass bets are betting with the shooter, and Don't Pass bets are against the shooter. A player designated the shooter then flings the dice to the opposite wall of the table.
If the come-out roll is 7 or 11, Pass bets win and Don't Pass bets lose. If the come-out roll is 2, 3, or 12, that's craps, and Pass bets lose.
Don't Pass bets win on 2 or 3, but 12 is "barred"; Don't Pass bets neither win nor lose if the come-out roll is If the come-out is any other number, that becomes the "point.
If a 7 comes up before the point number, Don't Pass bets win and Pass bets lose.